Picasso's "Portrait Of Dora Maar"
In order to achieve an effect similar to Picasso's, it's necessary that the user carefully align their camera angles so that the perspective in question is mutually centered in each camera. This will ensure the unity necessary in the merging of the 2D planes into one. In the image above, I've centered myself in the frame of both camera perspectives.
As the user interacts with the banding resolution, a variety of effects occur. Here, we can see that at low banding resolutions, there are very obvious differentiations between the two images, resulting in recognizable pieces of each image, and a feeling of displacement for those pieces.
As the banding resolution is increased, the feeling of displacement is reduced. Instead the image yields more of a feeling of simultaneous existence, with both images occupying the same space. This is due to the increased resolution revealing a more evenly distributed rendering of each perspective, despite using exactly the same number of pixels. At these higher resolutions, there is less necessity for the object or scene to be centered, as the increased clarity allows for both perspectives to be seen regardless of positioning. (This effect can be seen at the top of this entry)
Because the image banding controls are distinct, they can also be used to combine the two effects. This can result in a striped pattern that allows for some of the best of both worlds. The increased resolution in one dimension increases clarity, while the lower resolution in the other dimension allows for the feeling of displacement, and the clear existence of two perspectives.
This two camera application of image banding and perspective is clearly in the early stages. Most notably, a fixed and aligned camera configuration might yield more consistent images and interaction. Additionally, a much larger number of cameras could be used, resulting in further displacement and perspective collisions. For example, four cameras aligned on an x-y axis could result in a 2D image that showed perspective on an object or scene from all sides. Alternatively, motorized camera mounts could allow the user to control perspective, and thus control the displacement in the 2D image they were creating.
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